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Classifiche tempo, selettore gruppi, handitem e altre novità wired

Dopo aver comunicato il futuro a lungo termine dei wired, iniziano ad arrivare ulteriori miglioramenti e correzioni per diversi furni cablati, che vanno alle migliorie lanciate a fine giugno.

- Le opzioni di movimento diagonale verranno aggiunte a "EFFETTO: Cambia direzione Furni".

Classifiche tempo, selettore gruppi, handitem e altre novità wired Fzovg610

- "INNESCO: parola chiave" avrà la possibilità di attivare uno stack Wired solo quando il testo corrisponde esattamente a ciò che viene detto.

Classifiche tempo, selettore gruppi, handitem e altre novità wired Fzovn910

- Dopo l'arrivo dell'aggiornamento, nelle condizioni membro del gruppo sarai in grado di specificare il gruppo a cui desideri applicare il wired. Non sarai più limitato unicamente a quello presente nella stanza.

Classifiche tempo, selettore gruppi, handitem e altre novità wired Fzovu110

- Il wired relativo alle handitem riceverà la possibilità di copiare un handitem specifico che si ha in mano, invece di poter scegliere solo da un elenco di 7!

Classifiche tempo, selettore gruppi, handitem e altre novità wired Fzovz010

- La stessa cosa si applicherà a "EFFETTO: Il Bot da oggetto". Inoltre, puoi anche scegliere di fornire handitem senza utilizzare un bot! (Nota: ci sarà una lista nera di handitem rare che non potrai assegnare)

Classifiche tempo, selettore gruppi, handitem e altre novità wired Fzovn210

- Anche il wired "CONDIZIONE: i Furni hanno utenti" riceverà un aggiornamento! Sarai in grado di selezionare se tutti o solo uno dei furni necessitano di un avatar su di essi.

Classifiche tempo, selettore gruppi, handitem e altre novità wired Fzovwk10

- Stiamo anche introducendo un comando per resettare le classifiche nella stanza: ":resetscores". Tieni presente che questo comando sarà utilizzabile solo dal proprietario della stanza in cui si trova la classifica.

- Ecco un'anteprima delle prossime nuove classifiche che conteggeranno il tempo:

Classifiche tempo, selettore gruppi, handitem e altre novità wired Fzowd510

- Come mostrato in anteprima in questa news, arriverà un nuovo timer che sarà progressivo e aiuterà a cronometrare. Si potrà quindi usare in sintonia con le precedenti classifiche e fare giochi basati sulla velocità.

Classifiche tempo, selettore gruppi, handitem e altre novità wired Timerx10

Classifiche tempo, selettore gruppi, handitem e altre novità wired 2782745477 Cosa ne pensi di queste novità? Commenta qui sotto! #FurniWired

Re: Classifiche tempo, selettore gruppi, handitem e altre novità wired

Wired updates – batch 1
  • Wired was brought to the BC Warehouse.
  • Fixed bug causing WIRED Trigger: User Enters Room to be prone to scripting.
  • Modification to the Wired room timer: it will now only reset automatically if the room is killed (after 30s of being empty).
  • Fixed bug where WIRED Effect: Execute Stacks broke after timer reset.
  • Fixed bugs in WIRED Effect: Move Furni towards nearest user, WIRED Effect: Move Furni away from nearest user and WIRED Effect: Change Furni Direction which caused selected furni to reset their rotations when they were moved.
  • Fixed bug in WIRED Effect: Toggle to random state where gifts and viking houses could be toggled.
  • Non-Wired changes:
    • Magic stack tiles are now included in room exports/imports.
    • Rate limits have been improved for placing items.
    • Walking limitations have been removed.



Wired updates – batch 2
  • Fixed a design flaw in Wired where the setup reloads when Wired moves in the room:
    • WIRED Effect: Move Furni towards nearest user and WIRED Effect: Move Furni away from nearest user: reload flaw caused them to move to the top-left side of the room.
    • WIRED Effect: Change Furni Direction: reload flaw caused a revert to original direction and a disregard of the correct direction.
    • WIRED Effect: Give Points and WIRED Effect: Give score to a predefined team: reload flaw caused award counter to reset. This update affects backward compatibility, see fix detailed below.
    • WIRED Trigger: Score is achieved: can normally only be triggered once per game, reload flaw caused an indefinite amount of triggers per game.
    • WIRED Add-on: Unseen Effect: reload flaw caused the purpose of this Wired to break.


  • The design flaw fix required refactors in Wired:
    • Reduced the amount of database access for Wired, setting up Wired should be faster now.
    • WIRED add-ons were reworked behind the scenes. This rework will also allow for new add-ons to be released, which was previously close to impossible.
    • Wired does not reload behind the scenes anymore, which means that complex Wired setups with moving elements should be faster now.


  • Fixed a rare Wired bug where Wired could execute before all items in the room were loaded.
  • Decreased rate limits for setting up Wired.
  • You now have the option to award an amount of points an infinite number of times in WIRED Effect: Give Points and WIRED Effect: Give score to a predefined team.
  • Non-Wired changes:
    • Magic stack tiles retain their correct height after a room is reloaded.




Wired updates – batch 3
  • WIRED Add-On: Unseen Effect does not reset on timer reset anymore.
  • New Wired -> WIRED Add-on: At least one condition is true (evaluates Wired conditions with OR-logic).
  • Add-ons now have a client-side interface. (irrelevant for now).
  • Bug fixes for leaderboards:
    • Fixed bug where leaderboards clear themselves (in certain time zones).
    • Fixed bug where "Highscore – per team" overrides itself with worse values.
    • Fixed bug where “Leaderboard – most wins” forgets score of users that weren't in top 15 after room kill.
    • Fixed bug where leaderboards don’t clear when next room initialisation is exactly one year later.

  • Increase the amount of entries on a leaderboard from 15 to 50.
  • Fix bug where a game counter stops itself immediately after starting.
  • Fixes to Wired visualisation:
    • Conditions were previously neglected when animating Wired. They now correctly light up (this is more relevant with the new add-on).
    • Add-ons are animated too (only ones that were applied, in the case of invalid combinations of add-ons).

  • Code refactor to share more code between triggers, actions, conditions and add-ons, for better maintenance and future updates.


Wired updates – batch 4

  • New timer systems for Wired:
    • Game counters that count up. These are the counterparts to existing counters that count down and start games (Banzai / Freeze / football counters).
    • Counters that count up but do not affect a game state. More than one of these can be used at the same time without side effects adversely affecting the game.
    • New Wired -> WIRED Effect: Control Counter
      • Check option from: Start, Stop, Reset, Pause, Resume.
      • Select the counters to apply this effect to (works for the new counters and old countdown counters).

    • New Wired -> Wired Trigger: Counter elapses set time:
      • Select the seconds and minutes.
      • Select the counters that will trigger this Wired box.


  • New leaderboards:
    • Highscore – Fastest Time.
    • Highscore – Longest Time.

  • Bug fixes in collision triggering Wired effects (WIRED Effect: Move Furni towards nearest user, WIRED Effect: Move Furni away from nearest user and WIRED Effect: Change Furni Direction).
    • Previously did not trigger user collisions on all colliding tiles when using furni larger than 1x1.
    • Chasing Wired should expand chase lines for furni larger than 1x1, according to their dimensions.
    • Non-stackable furniture larger than 1x1 blocked themselves when moving using these Wired boxes.

  • Fixed bug in WIRED Effect: Match Furni to Position and State where, in some situations, it moved furni to a location and/or rotation even when those checkboxes were not selected.
  • WIRED Trigger: Furni State Is Changed now works with one-way gates too.
  • Bug fix for WIRED Trigger: User Enters Room: specifying a triggerer name didn’t work if the name was bobba filtered.
  • Behind the scenes refactor for how Wired is updated and validated.
  • Validation fixes in WIRED Effect: Bot Changes Clothes.
  • Fixed interference issues in Wired when picking up BC items and placing new BC items with the same furni ID. 
  • Non-Wired changes:
    • Bug fixed that allowed players to enter one-way gates in invalid locations.


Re: Classifiche tempo, selettore gruppi, handitem e altre novità wired

Veramente delle migliorie di qualità! C'era bisogno da anni di aggiustamenti alle modalità di gioco e funzionalità nuove

Potete leggere tutte le novità a riguardo qui:

https://www.habbolifeforum.com/tags/FurniWired

Re: Classifiche tempo, selettore gruppi, handitem e altre novità wired

Super updates! Contentissimo!! Classifiche tempo, selettore gruppi, handitem e altre novità wired 2762549214 Grazie per la news!

Re: Classifiche tempo, selettore gruppi, handitem e altre novità wired

Sembrano molto interessanti specie per chi organizza giochi. Dovrò provarle. Per ora non riesco a focalizzare come si può dare un handitem senza bot ma provando sarà più chiaro.

Re: Classifiche tempo, selettore gruppi, handitem e altre novità wired

Non sono solito utilizzarli, ad ogni modo ben vengano questi aggiornamenti utili per tutta la community Classifiche tempo, selettore gruppi, handitem e altre novità wired 1182390374

Re: Classifiche tempo, selettore gruppi, handitem e altre novità wired

Ottimo Classifiche tempo, selettore gruppi, handitem e altre novità wired 1826136131

Re: Classifiche tempo, selettore gruppi, handitem e altre novità wired

La maggior parte di queste novità sono ora disponibile ed altre sono in fase di test in Sandbox (come il comando :resetscores)

Re: Classifiche tempo, selettore gruppi, handitem e altre novità wired

Wired updates – batch 5

  • Added option to match exact text in WIRED Trigger: User Says Keyword.
  • Set WIRED Trigger: Repeat Effect default time to 0.5s instead of 5s.
  • Added diagonal directions to WIRED Effect: Change Furni Direction.
  • Made bot names case insensitive in bot Wired.
  • WIRED Trigger: User Walks Off Furni now triggers when a user leaves the room on a furni.
  • Expand group membership Wired conditions to be able to select a group from a list.
  • Extended the range of handitems in WIRED Effect: Bot gives Handitem and WIRED Condition: User has handitem.
    • Click the “Copy my handitem” button to use any handitem.
    • A “None” option has been added, to check if the user has no handitem at all (wired condition), or to remove the handitem (wired effect).
    • The wired effect has a blacklist of handitems that can not be used. This list mostly includes handitems only given by rares, bundle exclusives and Ecotron exclusives.


  • Added the option to WIRED Effect: Bot gives Handitem to give the handitem without using a bot (to be renamed to WIRED Effect: Give Handitem).
  • A new command “:resetscores” clears the leaderboards in a room.
  • WIRED Condition: Furni has users now has the option to check if at least one of the furni has users, instead of all.
  • In the Classic client, the non-owner confirmation window for updating wired boxes is now shown at most once per session.
  • Bug fixes:
    • WIRED Effect: Change Furni Direction did not look in all directions when the current direction is invalid, which is now fixed.
    • Collision triggering Wired effects now have an accurate way of checking whether a furni can be moved to a tile.


  • Updates to how Wired interacts with furni states:
    • Many furni states could previously not be checked with WIRED Condition: Furni States And Positions Match (bug). All the furni types in this screenshot now support matching states with Wired conditions.
    • Additionally, trap furniture and number sign furniture (the furniture marked with a duck in the above screenshot) can now have a state set by WIRED Effect: Match Furni to Position & State.
    • As a result of these changes, you can now check how many users a team has by matching the state of team gates.
    • Counter furniture are checked against 3 states: “initial”, “running” and “paused”.









Wired updates – batch 6


  • Each existing Add-on is getting new features:
    • WIRED Add-on: Unseen Effect now executes the effects on the Wired stack from bottom to top (the Wired creator controls the order).
    • You can now select the conditions in WIRED Add-on: At least one condition is true to which the add-on applies to. 
      • If none are selected, the add-on applies to all conditions on the stack. 
      • You can also combine multiple add-ons and create logical expressions like “A and (B or C) and (D or E)” if you have 5 conditions A, B, C, D and E.


    • Wired Add-on: Random Effect is getting two new features:

      • Added the option to pick multiple (unique) effects instead of one (range 1-50).
      • Added the option to avoid recently executed effects (range 1-50). Useful in games like a quiz, etc.



  • The “:resetscores” command can now be used by group admins.
  • Counters are reworked behind the scenes:
    • WIRED Trigger: Counter Reaches Set Time can now be triggered on 0.5s precision instead of 1s.


  • Added the option in WIRED Effect: Give Points & WIRED Effect: Give score to a predefined team to remove points from a team.
  • Reimplementation of WIRED Trigger: Bot reaches Furni:
    • Fixed an issue where it sometimes triggered multiple times.
    • The Wired box now relays the triggering furniture (and can be combined with WIRED Condition: Furni Type Matches).
    • The Wired box previously triggered when no furni was selected, this is now fixed.


  • More updates to how Wired interacts with states:
    • The state of furni like pressure plates can now be detected with Wired.
    • Trax machines can now be controlled with Wired.


  • You will now have the option to select the triggerer in WIRED Trigger: Bot reaches user (the bot or the user).
  • Other bug fixes: 
    • Fixed a bug in counters where a counter would be stuck in an infinite loop.
    • Expanded the range of WIRED Condition: User Count In Room.
    • WIRED Trigger: Score Is Achieved now triggers even when the score was given by WIRED Effect: Give score to a predefined team (no triggerer).


  • Non-wired changes:
    • Fixed a bug where the states of furni like pressure plates were not updated when a user left the room.
    • Fixed a bug in Freeze where the room crashed.


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